Some shots from the Epic, Warmaster, Man O'War and Necromunda games from this year's Adepticon. Enjoy!
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Website Updates
Over the last few years I've been trying to increase the accessibility of my site. I have 25 years of web pages that I maintain so it was a lot of work to do all at once. I split it up into multiple phases:
- Phase one: I converted 85% of my pages to use a "responsive layout", which takes into account the reader's browser size. I converted pages that had a 600px width and were relatively easy to convert to a variable
px
based layout. My focus was to write responsive CSS rules that smoothly varied the layout and font size based on browser width. I wrote my notes on how to do this. - Phase two: I tackled the 15% of pages that were more difficult to convert, because of their use of non-standard layout, or interactive diagrams, or iframes, or anything else that made it difficult. I wrote a blog post about this. I still used a
px
based layout. - Phase three: I'm ready to switch from a
px
based layout to arem
based layout.
This is how I often make progress past "analysis paralysis": I break the problem down into smaller, simpler ones and then work on them one at a time.
Browsers default to 16px fonts typically. Most people don't change the default. But some do. Around 3%. My site had overridden the reader's preferred font size and then set the layout based on my font size.
I have the page layout link the font size and the paragraph width.
- For narrow browsers, below 550px, the paragraphs are the width of the browser, with a narrow margin. The font is 10px.
- For medium width browsers, the paragraphs gain some space, but the margins also gain some space. The font grows along with the paragraph.
- For wide browsers, above 1000px, the paragraphs are capped at 660px, and the rest goes to the margin. The font is capped at 20px.
I wanted to keep this variable font size but make it scale with the reader's preferred font size. Note that I'm not displaying at the browser font size, but instead scaling my variable font size (10px to 20px) based on the ratio of the browser font size to the default. If the reader has set the font size to be 20% larger than the default, then my font sizes will be 20% larger, so 10px becomes 12px and 20px becomes 24px. I made the layout match the font size change by changing the "breakpoint" sizes and the paragraph sizes to use rem
units instead.
Since the browser defaults to 16px
= 1rem
, the simplest thing to do is to divide all px
sizes by 16 to make them rem
units. For example, the paragraph size of 660px
becomes 660÷16 = 41.25rem
. However, that doesn't handle all the corner cases.
Sizes inside diagrams, including font sizes and line widths, were already scaled to the diagram's size. And I made the diagram's size responsive to the browser size in phase two. So that means sizes inside diagrams should stay as px
units.
Secondly, on some versions of Safari, @media
queries work better with em
sizes than with rem
sizes. So I used em
for those.
Third, I had picked sizes like 600px
because it was a nice round number. Converting it to 34.375rem
makes me wonder: does it really need to be 600px
, or could it have been 35rem
. This is similar to a problem with Metric vs English units. Why does Coca Cola have 12oz cans (355mL) but 2L bottles (67.6oz)? It's a "nice" number in one unit but not the other. I had previously used px
so I picked sizes that were nice in that unit, but now that I'm using rem
I may change the sizes slightly to be nice in that unit instead.
I first made this change on my main stylesheet that I share for all my pages, then went through hundreds of pages and made individual adjustments to them. Since my diagrams are generated in Javascript, I also had to adjust the code for some pages to work.
I tested this change by changing my browser's default font size and then browsing my pages. I think it works pretty well. If you see any layout issues, let me know!
Download Battlefield V For PS4
Download Battlefield V For PS4
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Age Of Empires 2: HD Edition Free Download
• In this Video game: Graphics are a Nice improvement, But most important is that everything Seems more in scale.
• Featuring new unit associated with the different civilisation allow you to quickly change the character of the game.
• Microsoft does it Better than other makers of entertainment Software. You can Assign numbers to groups of units.
• Part of the learning: there are Definite advantages to some civilisation and diplomacy can be extremely important.
• Extensive and Most welcome are settings allowing you to Take Maximum advantage of very high performance PC.
Included Content
▪ Age of Empires 2: HD Edition - Rise of the Rajas
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♢ Click or choose only one button below to download this game.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.
(Your PC must at least have the equivalent or higher specs in order to run this game.)
• Processor: 1.2GHz Processor or any faster processor for better gaming experience
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• Hard Disk Space: 2GB free HDD Space
• Video Card: Direct X 9.0c Capable GPU or any faster video card for better performance
If you have any questions or encountered broken links, please do not hesitate to comment below. :D
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- Adepticon 2019
- Website Updates
- Download Battlefield V For PS4
- Age Of Empires 2: HD Edition Free Download
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